• @I_Has_A_Hat@lemmy.world
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    5 months ago

    You mean like an MMO where different maps are arranged in an infinite hexagonal pattern that’s randomly/procedurally generated based on different biomes, that also keeps track of how many players have entered/completed each hex and begins scaling down the difficulty in said hex and evolving it into a more peaceful zone, that way the higher traffic areas eventually form safe zones/towns for low level characters while low traffic areas encourage high level characters to visit and explore, with the highest level characters able to survive unexplored areas and expand the map for all players, all while having developer tools to specifically add unique dungeons/events/items directly to tiles so that the game doesnt feel a mile wide and an inch deep but instead as if the whole world map is alive and constantly changing?

    Yea… That’d be cool.

    • @EmoDuck@sh.itjust.works
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      5 months ago

      Definitely some cool ideas there but how do you deal with the long term effect of the map becoming too big?

      The bigger the map the more the defs would need to stretch their resources to adding cool stuff.

      Also, at some point, the inner hexes will be essential all complete cleared and new players will have to wander for a while as soon as they level up a bit.

      Unlocking a new hex would be fun at the beginning but how fun will it be after 100+ have been unlocked and any more just will inevitably just feel same-y because even the best defs will eventually run out of ideas